adamkugler
 
alteredrealitystudiosTM
 
 

   
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Adam Kugler - Student Work


The following contains a series of renders and cinematics of my work as a student at Full Sail University.
Pieces are arranged chronologically, not by type, and encompass every part of a CG pipeline.
Please click on an image to view it at high resolution.


   ©2009 - Adam Kugler and Altered Reality Studios LLC 

Compositing & Scene Finishing
Seamless Integration - (*video link*, right click save as)

The final project for compositing was to add a CG car to video footage and color grade it in a car commercial style. Video footage and geometry for both cars were provided by Full Sail University.

Maya® was used for scene reconstruction and rendering; Syntheyes® was used to track the shot; Nuke® was used to composite the final video.




Date: May 2009 | Medium: Maya®, Syntheyes®, Nuke®, Photoshop®
Audi Commercial Shot - (*video link*, right click save as)

3 day project to color-grade raw render layers to Full Sail University's template



Date: May 2009 | Medium: Nuke®

Visual Effects Demon Fire - (*video link*, right click save as)

First bout with fluids in Maya®. Demon model and rig provided by Full Sail University.



Date: Apr 2009 | Medium: Maya®
Construction Site - (*video link*, right click save as)

Team project focused on rigid body simulation. Every asset was made from scratch. The entire project was completed in one week.



Date: Apr 2009 | Medium: Maya®

Production Animation
Baseball Pitch - (*video link*, right click save as)

This project was completed with Breanna Carzoo, who animated the batter, while I animated the pitcher. All props and rigs were supplied by Full Sail University.



Date: Feb 2009 | Medium: Maya®

Art Creation for Games
Hand-held Game Room - God of War

This room was created for a hand-held game system. That means no lights, low poly counts, and small textures. All of the lighting is faked with vert-based lighting, there are 4 textures at 128x128, and just under 500 faces. Inspired by God of War®

This is a screen shot from Maya, not a render.




Date: Jan 2009 | Medium: Maya®, Photoshop®

Character Animation
Golfing Juice Box - (*video link*, right click save as)

The assignment was, "here is a juice box, make me laugh."



Date: Dec 2008 | Medium: Maya®

Production Modeling
Self Portrait - Front and Side

Self protrait sculpted with Z-Brush®.



Date: October 2008 | Medium: Z-Brush®
Self Portrait - 3/4 Perspective

3/4 bust self protrait sculpted with Z-Brush®.



Date: October 2008 | Medium: Z-Brush®
Hard Surface Model - Headphones

Hard surface object modeled using all three surface types (Polygons, NURBS, and Sub-D's) in Maya®.



Date: October 2008 | Medium: Maya®

Compositing Fundamentals
Galaxy Hands

Composite montage project created in Photoshop®.



Date: September 2008 | Medium: Photoshop®
Lighthouse

Composite montage project created in Photoshop®.



Date: September 2008 | Medium: Photoshop®
Jumper

Composite montage project created in Photoshop®.



Date: September 2008 | Medium: Photoshop®

Character Design & Creation
Action Pose

Female model in an action figure pose, nude with hair.



Date: August 2008 | Medium: Poly Model, NURBS hair - Maya®
Front Head Shot

Head shot of a female model in T-pose, nude with hair.



Date: August 2008 | Medium: Poly Model, NURBS hair - Maya®
Side Head Shot

Head shot of a female model in T-pose, nude with hair.



Date: August 2008 | Medium: Poly Model, NURBS hair - Maya®
Front T-Pose

Female model in T-pose, nude.



Date: August 2008 | Medium: Polys - Maya®
Back T-Pose

Female model in T-pose, nude.



Date: August 2008 | Medium: Polys - Maya®
Top of a Textured Hand

Textured hand of a female model. Texture created with Photoshop®, UV's laid out with Maya®.



Date: August 2008 | Medium: Polys - Maya®, Photoshop®
Bottom of a Textured Hand

Textured hand of a female model. Texture created with Photoshop®, UV's laid out with Maya®.



Date: August 2008 | Medium: Polys - Maya®, Photoshop®
3/4 Head Wireframe of a Female Model

3/4 perspective view of a female wireframe poly model in Maya®, nude, shown in Sub-D preview.



Date: August 2008 | Medium: Poly Model, NURBS hair - Maya®
3/4 Body Wireframe of a Female Model

3/4 perspective view of a female wireframe poly model in Maya®, nude, shown in Sub-D preview.



Date: August 2008 | Medium: Poly Model, NURBS hair - Maya®
4 Panel View - Body Wireframe of a Female Model

All four views of my CDC model. Includes top, side, front, and three-quarter perspective.®, nude, pre-smoothed.



Date: August 2008 | Medium: Poly Model, NURBS hair - Maya®

Shaders & Lighting
1800's Saloon

A saloon in the late 1800's in Europe at 3 in the morning. All textures are procedural except the painting and beveled pattern on the bar.



Date: June 2008 | Medium: NURBS - Maya®, Photoshop®
Saloon Base Scene

This was the original empty scene given to texture and light. I added the picture frame and moved elements around to better suit the shot.



Scene provided by Full Sail University | Medium: NURBS - Maya®

3D Fundamentals
Subway Scene (Video - 6 seconds) - (*video link*, right click save as)

My first project with Maya®. A breakdance scene in a subway. Collaborative effort with Colin Hamilton, Chris Penny, James Greene, and myself. I was responsible for the environment, crowd, blue dancer, benches, and headphones worn by the DJ. I also lit and textured the scene.



Date: March 2008 | Medium: All Polys (30,000 Limit) - Maya®
©2009 Adam Kugler and Altered Reality Studios LLC