Adam Kugler - Student Work
The following contains a series of renders and cinematics of my work as a student at Full Sail University. Pieces are arranged chronologically, not by type, and encompass every part of a CG pipeline. Please click on an image to view it at high resolution.
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Compositing & Scene Finishing
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Seamless Integration - (*video link*, right click save as)
The final project for compositing was to add a CG car to video footage and color grade it in a car commercial style. Video footage and geometry for both cars were provided by Full Sail University.
Maya® was used for scene reconstruction and rendering; Syntheyes® was used to track the shot; Nuke® was used to composite the final video.
Date: May 2009 | Medium: Maya®, Syntheyes®, Nuke®, Photoshop®
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Audi Commercial Shot - (*video link*, right click save as)
3 day project to color-grade raw render layers to Full Sail University's template
Date: May 2009 | Medium: Nuke®
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Visual Effects
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Demon Fire - (*video link*, right click save as)
First bout with fluids in Maya®. Demon model and rig provided by Full Sail University.
Date: Apr 2009 | Medium: Maya®
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Construction Site - (*video link*, right click save as)
Team project focused on rigid body simulation. Every asset was made from scratch. The entire project was completed in one week.
Date: Apr 2009 | Medium: Maya®
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Production Animation
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Baseball Pitch - (*video link*, right click save as)
This project was completed with Breanna Carzoo, who animated the batter, while I animated the pitcher. All props and rigs were supplied by Full Sail University.
Date: Feb 2009 | Medium: Maya®
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Art Creation for Games
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Hand-held Game Room - God of War
This room was created for a hand-held game system. That means no lights, low poly counts, and small textures. All of the lighting is faked with vert-based lighting, there are 4 textures at 128x128, and just under 500 faces. Inspired by God of War®
This is a screen shot from Maya, not a render.
Date: Jan 2009 | Medium: Maya®, Photoshop®
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Character Animation
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Golfing Juice Box - (*video link*, right click save as)
The assignment was, "here is a juice box, make me laugh."
Date: Dec 2008 | Medium: Maya®
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Production Modeling
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Self Portrait - Front and Side
Self protrait sculpted with Z-Brush®.
Date: October 2008 | Medium: Z-Brush®
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Self Portrait - 3/4 Perspective
3/4 bust self protrait sculpted with Z-Brush®.
Date: October 2008 | Medium: Z-Brush®
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Hard Surface Model - Headphones
Hard surface object modeled using all three surface types (Polygons, NURBS, and Sub-D's) in Maya®.
Date: October 2008 | Medium: Maya®
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Compositing Fundamentals
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Galaxy Hands
Composite montage project created in Photoshop®.
Date: September 2008 | Medium: Photoshop®
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Lighthouse
Composite montage project created in Photoshop®.
Date: September 2008 | Medium: Photoshop®
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Jumper
Composite montage project created in Photoshop®.
Date: September 2008 | Medium: Photoshop®
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Character Design & Creation
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Action Pose
Female model in an action figure pose, nude with hair.
Date: August 2008 | Medium: Poly Model, NURBS hair - Maya®
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Front Head Shot
Head shot of a female model in T-pose, nude with hair.
Date: August 2008 | Medium: Poly Model, NURBS hair - Maya®
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Side Head Shot
Head shot of a female model in T-pose, nude with hair.
Date: August 2008 | Medium: Poly Model, NURBS hair - Maya®
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Front T-Pose
Female model in T-pose, nude.
Date: August 2008 | Medium: Polys - Maya®
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Back T-Pose
Female model in T-pose, nude.
Date: August 2008 | Medium: Polys - Maya®
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Top of a Textured Hand
Textured hand of a female model. Texture created with Photoshop®, UV's laid out with Maya®.
Date: August 2008 | Medium: Polys - Maya®, Photoshop®
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Bottom of a Textured Hand
Textured hand of a female model. Texture created with Photoshop®, UV's laid out with Maya®.
Date: August 2008 | Medium: Polys - Maya®, Photoshop®
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3/4 Head Wireframe of a Female Model
3/4 perspective view of a female wireframe poly model in Maya®, nude, shown in Sub-D preview.
Date: August 2008 | Medium: Poly Model, NURBS hair - Maya®
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3/4 Body Wireframe of a Female Model
3/4 perspective view of a female wireframe poly model in Maya®, nude, shown in Sub-D preview.
Date: August 2008 | Medium: Poly Model, NURBS hair - Maya®
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4 Panel View - Body Wireframe of a Female Model
All four views of my CDC model. Includes top, side, front, and three-quarter perspective.®, nude, pre-smoothed.
Date: August 2008 | Medium: Poly Model, NURBS hair - Maya®
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Shaders & Lighting
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1800's Saloon
A saloon in the late 1800's in Europe at 3 in the morning. All textures are procedural except the painting and beveled pattern on the bar.
Date: June 2008 | Medium: NURBS - Maya®, Photoshop®
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Saloon Base Scene
This was the original empty scene given to texture and light. I added the picture frame and moved elements around to better suit the shot.
Scene provided by Full Sail University | Medium: NURBS - Maya®
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3D Fundamentals
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Subway Scene (Video - 6 seconds) - (*video link*, right click save as)
My first project with Maya®. A breakdance scene in a subway. Collaborative effort with Colin Hamilton, Chris Penny, James Greene, and myself. I was responsible for the environment, crowd, blue dancer, benches, and headphones worn by the DJ. I also lit and textured the scene.
Date: March 2008 | Medium: All Polys (30,000 Limit) - Maya®
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